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anatomy (3) base mesh (2) character (15) clothing (2) design (1) female (8) gameres (7) male (3) modern mythology (2) muscles (2) music (1) new software (1) normals (1) proportions (1) render (7) sculpt (6) skeleton (1) software (1) turntable (3) verold (1) wip (4) workshop (5) zbrush (7)

Thursday, February 21, 2013

Katon Callaway's workshop

I decided to make a female assassin based on a concept by Hyojin Ahn (http://www.thefirstcolor.com/).




















Here's my base mesh and a little progress so far.






Thursday, February 14, 2013

Average male ecorche.

Average male ecorche based on my skeleton sculpt.












Face and back of the head close-ups. Parotid gland, which softens the back of the lower jaw was definitely a discovery for me. Especially how it influences the form of the contracted zygoma.












Hand and foot close-ups.












Cheers!

Tuesday, February 12, 2013

Gladiator.

Here's my attempt to make a game-res character. This is the first character i decided to call finished. Let's name this scene "Till the sunset". I will update the post with a turntable, when it's done.



Average male skeleton.

Being very excited about upcoming master-class (http://workshops.cgsociety.org/courseinfo.php?id=352), i decided to start a blog. I will post my progress on the course here and maybe start using it for all kind of topics. I want to begin with these anatomy images i've made, while studying Artistic Anatomy by Dr. Paul Richer and Robert Beverly Hale (http://www.amazon.com/Artistic-Anatomy-Practical-Art-Books/dp/0823002977). This book is awesome by many reasons. One of them is that it contains paired illustrations (forms with skin and ecorche) of the most movements of the body. Oh, and sorry for my imperfect english.