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anatomy (3) base mesh (2) character (15) clothing (2) design (1) female (8) gameres (7) male (3) modern mythology (2) muscles (2) music (1) new software (1) normals (1) proportions (1) render (7) sculpt (6) skeleton (1) software (1) turntable (3) verold (1) wip (4) workshop (5) zbrush (7)
Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Tuesday, January 7, 2014

Doc WIP

Want to make a low-res model of this nice fella (the one with white hairs) from Doc&Dog by Ordinary People: http://www.ordinarypeople.ru/ru/games/49-doc-dog


Tuesday, November 19, 2013

Omar Little WIP

The head, base mesh and anatomy of the body before posing and sculpting furtherrrrr.



Thursday, July 25, 2013

El cabron

After visiting my lovely Spain this summer i can't forget an idea of cabron. I heard that word frequently in the films before and suddenly it became clear. El cabron, half man-half goat, this is what happens with guys, who leave their womans. Girls yelling at them "cabron!" and after 50 such stories a man starts to transform... Kind of modern mythology. So here's a start. And to be clear: i really love Spain :)


And that's what urbandictionary.com tells us about cabron: "Word in spanish with many different meanings. The real meaning is the male goat. Female is cabra and male is cabron. But slang use is far more common. Depending on countries it seems to have somehow different but similar meanings. A good definiton that would apply in almost all Spanish speaking countries would be asshole-fucker-bitch. In some places the word also means a person that is not with his partner. Example: Se fue de cabron. He went to fuck around. In this way it always has the connotation that he is looking for an affair."

Friday, March 15, 2013

Workshop progress

Here's a couple of progression images on my character.
Body adjustments.










Costume and some more figure adjustments for week 3.















Some more adjustments (face, neck, shoulders).



















Face WIP.













With and without scarf.

Thursday, February 21, 2013

Katon Callaway's workshop

I decided to make a female assassin based on a concept by Hyojin Ahn (http://www.thefirstcolor.com/).




















Here's my base mesh and a little progress so far.






Thursday, February 14, 2013

Average male ecorche.

Average male ecorche based on my skeleton sculpt.












Face and back of the head close-ups. Parotid gland, which softens the back of the lower jaw was definitely a discovery for me. Especially how it influences the form of the contracted zygoma.












Hand and foot close-ups.












Cheers!

Tuesday, February 12, 2013

Average male skeleton.

Being very excited about upcoming master-class (http://workshops.cgsociety.org/courseinfo.php?id=352), i decided to start a blog. I will post my progress on the course here and maybe start using it for all kind of topics. I want to begin with these anatomy images i've made, while studying Artistic Anatomy by Dr. Paul Richer and Robert Beverly Hale (http://www.amazon.com/Artistic-Anatomy-Practical-Art-Books/dp/0823002977). This book is awesome by many reasons. One of them is that it contains paired illustrations (forms with skin and ecorche) of the most movements of the body. Oh, and sorry for my imperfect english.