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anatomy (3) base mesh (2) character (15) clothing (2) design (1) female (8) gameres (7) male (3) modern mythology (2) muscles (2) music (1) new software (1) normals (1) proportions (1) render (7) sculpt (6) skeleton (1) software (1) turntable (3) verold (1) wip (4) workshop (5) zbrush (7)
Showing posts with label female. Show all posts
Showing posts with label female. Show all posts

Sunday, August 25, 2013

WIP. Alicia Woodgrove

I'm so glad! For the first time the hand normals cast without overlaps on fingers sides and also with first try.


Pretty happy with other parts too.




Friday, July 19, 2013

WIP. Alicia Woodgrove

Imaginary survivor from Walking Dead, Alicia Woodgrove. Finished with retopology, now to maps.

Friday, May 17, 2013

Crescent Moon Assassin (workshop character)

Here are the final renders of my workshop character. Great workshop anyway, can highly recommend it to understand pipeline of game character creation. Katon said next time it'll be a little different workshop, but overall meaning will stay the same. For me it was like a super glue for tighten up all the parts of my modeling-sculpting-texturing self-education. I will post a turntable later.








Friday, March 15, 2013

Workshop progress

Here's a couple of progression images on my character.
Body adjustments.










Costume and some more figure adjustments for week 3.















Some more adjustments (face, neck, shoulders).



















Face WIP.













With and without scarf.

Thursday, February 21, 2013

Katon Callaway's workshop

I decided to make a female assassin based on a concept by Hyojin Ahn (http://www.thefirstcolor.com/).




















Here's my base mesh and a little progress so far.