Excited Monkey
Wednesday, January 22, 2014
Tuesday, January 7, 2014
Doc WIP
Want to make a low-res model of this nice fella (the one with white hairs) from Doc&Dog by Ordinary People: http://www.ordinarypeople.ru/ru/games/49-doc-dog
Tuesday, November 19, 2013
Omar Little WIP
The head, base mesh and anatomy of the body before posing and sculpting furtherrrrr.
Sunday, August 25, 2013
Marvelous Designer impressions
After couple of days with Marvelous Designer i have to say this is not the best solution for me. Although i understand how it can be useful in large projects. Maybe with more practice, when you become faster... But for me it's better to sculpt clothes, it's interesting. Anyway, my process was to make clothes in MD (quite a fun process by the way), export triangulated meshes from it, retopo cloth pieces in Topogun and reproject details in Zbrush. That way i have all the details and sculpting-friendly mesh (if i will decide to make a game-res version of my character, it'll become polypaint-uv-export-texture baking friendly too). And my test subject was not a cabron as i planned, but Mugen from Samurai Champloo. Well, that happens, first of all i was in the middle of my portfolio character and then appearing cabron ant then Mugen... Hopefully i'll finish them all :)
Wednesday, July 31, 2013
Marvelous Designer
During a presentation of Metal Gear Solid V Hideki Sasaki (CG Art Director) mentioned (it's on 34:40) Marvelous Designer software, which they use for characters clothes. The software is really awesome, and guess what - now its 3rd version beta is free to download and use (yes, you can save files) until august 15! I'm study it now, want to try it for clothes for my Cabron character.
Tuesday, July 30, 2013
Subscribe to:
Posts (Atom)