After couple of days with Marvelous Designer i have to say this is not the best solution for me. Although i understand how it can be useful in large projects. Maybe with more practice, when you become faster... But for me it's better to sculpt clothes, it's interesting. Anyway, my process was to make clothes in MD (quite a fun process by the way), export triangulated meshes from it, retopo cloth pieces in Topogun and reproject details in Zbrush. That way i have all the details and sculpting-friendly mesh (if i will decide to make a game-res version of my character, it'll become polypaint-uv-export-texture baking friendly too). And my test subject was not a cabron as i planned, but Mugen from Samurai Champloo. Well, that happens, first of all i was in the middle of my portfolio character and then appearing cabron ant then Mugen... Hopefully i'll finish them all :)
No comments:
Post a Comment